Usually a DPS peels out but sometimes if multiple enemies are attacking a base or middle is stabilized and the team fight is almost complete, teams send out a healer instead so the DPS can continue putting pressure on the enemy team and complete the wipe. If a base is being hit, a mobile player needs to peel out to reinforce. Positioning is extremely important because although there are rocks, players can still easily be knocked off by another class if they are not paying attention or get pulled/pushed into a vulnerable spot. Teams should consider sitting a class with a pet or ensuring that someone from their team is floating and can get to the base as fast as possible, especially if the base sitter cannot stealth.Īs for the rest of the team, most groups will begin by team fighting in the middle where the flag is located. direct AoE abilities), they can easily be capped on by a Balance Druid and Rogue. This is because if a solo player has no way of spinning while under its effects (i.e. If there are multiple enemies that can stealth (3+), teams should try to avoid sitting a class that is susceptible to a Shadowy Duel by a Rogue. If a pet class sits at Mage Tower, they need to ensure their pets are not getting stuck or bugging out (this has not been common lately but there is always a chance). Whichever player sits at Mage Tower needs to be very aware and watch for side caps (explained in the section below). Horde will have one player sit Fel Reaver Ruins (FRR) and another player sit at Blood Elf Tower (BET). Alliance will have one player sit at Mage Tower (MT) and another player sit at Draenei Ruins (DR). no slows or CC).Īt the beginning of the match, teams usually assign two players to sit the bases on their respective side of the battleground. However, holding three bases is better than keeping middle, as long as the enemy team does not repeatedly capture the flag for free (i.e. Typically holding two bases for the majority of the match and occasionally capturing the middle flag will ensure a victory. The circle has the faction’s flag on top of it as a marker. They then need to run to a base that is in their team's control and capture the flag by running over a black circle found at the towers. To capture the flag in the middle, a player must right-click the flag and “cast” the capture ability for six seconds without being interrupted by an attack. This feature does not exist in Random Battlegrounds, only Rated. These can be used to help prevent knockoffs from the enemy team. It should be noted that there are additional rocks that can be used as barriers found in the middle of map where the flag is located. There is a flag located in the middle of the map that can be taken and capped at the towers that the team is in control of. The more bases in a team's possession, the faster the resources accumulate. Bases that are captured will give resources over time. It is impossible to assault a base while being hit. It takes six seconds (without interruption) to assault. PLEASE remind players to physically click on the flag in groups, especially in a low-MMR team or if the players are new to PvP. However, in Rated Battlegrounds, the base becomes a capture point with a flag instead. IMPORTANT: The Random Battleground version of Eye of the Storm requires players to stand around the point to contest the base in order to capture it. Players assault the bases by right clicking on the white flag at the base and then defending them for one minute before it turns over in their favor and starts adding resources towards their score. FRR - Fel Reaver Ruins (southwest base). On this page, we go into depth about how to play the map, important locations, map-specific terms and shorthand, common Rated Battleground strategies, and some helpful tips to help players navigate the map more easily.īattleground Terminology for Eye of the Storm The middle area where the flag is located now contains several rock formations that can be used to prevent knocks and the bases contain flags that must be clicked on in order to assault the base. However, in a Rated Battleground setting, it becomes a 10v10 match and some parts of the map do change. Eye of the Storm is a 15v15 battleground with a "resource-based" objective.
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